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I've never written a game in any language, so my advice has to be taken with a grain of salt.
That said, I think it largely depends on what you want the game to feature, and how you want the player to interact with it. Then you can choose a game engine, and program in whatever language that engine uses.
For example, let's say those sprites you made are for a 2D platform game. There's a library called JGame that's made just for this and is implemented in Java. There's another one, I think, that's called PulpCore, also in Java.
If you wanted to step up a notch, you could purchase the Torque 2D game engine, which uses C++. Or, if you want to go strictly open source, you could check out this page on Wikipedia: http://en.wikipedia.org/wiki/List_of_game_engines#Free_and_open_source_engines
Notice that most of them are C/C++, with Java coming in second.
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