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File 134515412690.png - (3.20KB , 240x160 , Pokemon Emerald 386.png ) Thumbnail displayed, click image for full size.
410 No. 410
Long story short, I bought a portable emulation system that can play GBA game ROMs and found out that the .sav files from VBA are transferable to the portable system and back.
...Except for the berries that grow in the Gen III Pokemon games.

There's something the portable system does that makes it so berries will never grow in that save game, ever. Even if you plant the berries on VBA.
Berries work fine in VBA otherwise, and the clock time is always correct on both platforms.

I figure there must be some way to figure out what's wrong with the sav from the portable and patch it so the berries will work again on VBA at least.

I posted the ROM I'm using and 2 nearly identical save files oh /bt/
http://789chan.org/bt/res/155.html
The time on the GA330 save will be a little ahead of the VBA one, and it won't have any berries planted, but otherwise everything is the same.

Hopefully someone can figure out what's being messed up and create a simple hex patcher.
>> No. 411
File Emerald_sav_files.7z - (2.84KB , Emerald sav files.7z ) Extension icon displayed, click image to open file.
411
Shit. Somehow I got the saves mixed up, so the VBA one isn't the one I made for testing with.

Here's the proper savves.
The one labeled VBA2 is the GA330 save opened in VBA again and saved. I don't know if that'll make the files easier to compare or not, but I figured it wouldn't hurt to include it.
>> No. 412
get a better emulator with real-time clock support
>> No. 417
>>412
It's a handheld system and nobody has thrown together a bootloader that allows for the use of alternate OSes, so this isn't exactly an option.

Besides that, I went on a long car trip and made a lot of progress before I knew that it would ruin berries for both sides, so I'd still need a way to 'unlock' my current save file either way.
>> No. 418
The DS games have program called pokesav.
Might be something similar for the GBA games.
Could also see if there's an action replay code to do what you need.


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