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  • Blotter updated: 2012-05-14 Show/Hide Show All

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125 No. 125
ITT: Shit games with good concepts, whether it's story, gameplay or whatever

Although Wanted: Weapons of Fate was extremely short and easy as an Asian whore even on the hardest difficulty, I thought the concept for the cover system was pretty cool. By that, I'm referring to having to lean out of cover (and exposing yourself) to be able to actually see anything beyond wherever you're hiding. If the enemies weren't such amazingly bad shots, it would've been more fun to be in the dark about your enemies' movements. Plus, blindfiring truly becomes blindfiring; you can't see shit.
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>> No. 126
I liked Army of Two's concept of weapon customization. Too bad the rest of the game sucked.
>> No. 127
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127
I like the story and overall atmosphere of Jericho. Gameplaywise it was pretty horrible from time to time. The whole squad element seemed far from finished.
>> No. 128
>>125
agree with wanted

i would have to say maybe mercs 2
the story was dumb but the game was fun once u got a handle on the controls.
>> No. 129
Golden Axe: Beast Rider actually had some cool stuff, but it was ruined due to shitty gameplay.

The game made you felt like you were in Ralph Bakshi's Fire and Ice combined with a Heavy Metal magazine and Conan. But the horrible camera, cheap shots from the AI, and some lame story parts in the end killed the game. Beast riding, the game's main gimmick, was horrible where it seemed pointless to even ride them unless they were mandated in some stages (the mandated ones sucked too).
>> No. 136
>>127
I was just talking to someone about Jericho. Wierd. But yeah, awesome story, good character background, shitty game.
>> No. 140
>>136
>>136
i remember that got to the S&M nazi and my retard team died.
>> No. 168
Nobody's mentioned Xeno Gears and/or Saga yet?

I've heard some good things about the new one, Blade, though. Too bad I don't have a Wii.
>> No. 191
>>140
Yes, the team handling is frustrating on many points of the game. This nazi chick was one of the tougher moments of early game play. If I remember correctly the later bosses aren't that much of a hassle, though.
>> No. 224
Mirrors-FUCKING-Edge

BTW: there making a sequel, but they have a small team so it's not coming out anytime soon.
>> No. 225
>>224

How was is a shit game?
>> No. 226
>>225

... "is" means "it" (as in "Mirror's Edge").


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