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File 132701118241.jpg - (90.82KB , 790x593 , Prisoner-of-War-W.jpg ) Thumbnail displayed, click image for full size.
472 No. 472
Let's dicuss our video game ideas, /v/

Mine is sort of a war game, with you in the role of a civilian attempting to flee instead of a soldier. The gameplay should be prisoner of war meets silent hill, with a touch of Left 4 Dead.
>> No. 475
A shooter where you loose points for killing enemies, so you have to sneak and trick your way thru things and generally find the peaceful solution. The twist is that all you can do is shoot.

I got this idea because games like skyrim are so fucking inane in their "solve everything with violence" methodology.

>>472

That sounds kind of cool
>> No. 807
There was an old game called "Alone in the Dark". It's not the same as the more modern detective horror game. The older one was made by Atari, or perhaps Activision.

Anyway, the player is in a haunted mansion which is pitch black. The player can only see what's going on when a torch is being used, and those burn out after a while.

There was also an old TRS-80 game called "The Dungeon of Daggorath". There were only four levels, going down. Naturally, they got harder the further one went.

So here's the concept. Four people are stuck in a haunted hotel. There's one more floor up, two more down, and a basement. The player can only take one of these people out of the room. Different types of weapons and artifacts will be available to the player depending on the person that is picked. If the person dies, the player picks a new person from the room.

In all cases, the player must constantly find working flashlights, batteries, matches, anything to provide light. Otherwise everything can see the player, but the player can't see anything. The goal is to either escape the building or get to the basement and defeat the monster that is controlling the hotel.

Since making a full-fledged game is time consuming, I thought I'd make an interactive fiction of it instead. I don't know if I'd ever get around to it, though
>> No. 810
An MMO where you're the leader of a nation. You dictate what your nation does, from being a totalitarian regime to a hippie commune. You meet with and make deals with other world leaders on your server, engage in war, etc. I know there's games that do that sort of thing, but there aren't any that really go in depth.
>> No. 811
>>810

You reminded me of Chris Crawford's game "Balance of Power". Yours would be more intensive, but I would think Crawford's game would be a useful model to start from.

Link:
http://en.wikipedia.org/wiki/Balance_of_Power_(computer_game)
>> No. 831
A multiplayer focused Star Wars game that is pretty much a mix between Star Wars Battlefront and Jedi Knight Academy. If your a Jedi or Sith you start off with some points and you put them into abilities like Force Lightning, Lightsaber throw or blaster bolt deflection.

The lightsaber fighting would be similar to Jedi Knight Academy, but not too similar, there would be less jumping around and the combat would be more involved (like with the JKA OJP mod.) So you can have really intense and long lightsaber battles.

There are soldier classes too, and maybe even vehicles. There would definitely be Npcs similar to Battlefront. Also role play servers and role play support would be nice (you might think Role playing is for fags but when JKA came out there were really good role play servers.)
>> No. 840
a game where you have to deal with actual group power dynamics, preferably in an untrained guerrilla army. IE, you start off as a grunt, and have some back and forth with superiors, so it isn't just

>RAMIREZ KILL EVERYTHING FOREVER
>okay.jpg

with optional gameplay paths through each mission involving insubordination or dereliction. you can either be promoted, moved to different units,, replace your commanders, or even lead a mutiny. shooting would just be half the game, dealing with your own faction would be equally challenging.
>> No. 844
>>840
I was thinking about this the other day; sort of a strategy hame with FPS elements to it.

I'd like to see a multiplayer game that is more combat role-based. As in, when you make your multiplayer profile, you choose one class and stick with it (sort of like an RPG). No one in a real military can be a heavy gunner, a sniper, and a medic in one battle, so why should you?
>> No. 850
>shooting would just be half the game, dealing with your own faction would be equally challenging.

This is what I like about mount & blade, although it's not shooting. I'd like to play something like this online, with small high quality community.
>> No. 854
>>850

hadn't heard of Mount&Blade before, looks interesting

though its ugly as sin
>> No. 925
>>472
What game is that in the image?
>> No. 926
Gang Warfare RTS.

You control one of several different ethnic gangs, rise through the ranks of the criminal underworld, manage your resources (money, drugs, influence) and fight with other gangs until you control the entire city.

It's like Saints Row meets Warcraft 3.


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